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1#define_import_path bevy_pbr::prepass_bindings
3struct PreviousViewUniforms {
4 view_from_world: mat4x4<f32>,
5 clip_from_world: mat4x4<f32>,
6}
8#ifdef MOTION_VECTOR_PREPASS
9@group(0) @binding(2) var<uniform> previous_view_uniforms: PreviousViewUniforms;
10#endif // MOTION_VECTOR_PREPASS
12// Material bindings will be in @group(2)
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