1#define_import_path bevy_pbr::prepass_bindings3struct PreviousViewUniforms {4 view_from_world: mat4x4<f32>,5 clip_from_world: mat4x4<f32>,6}8#ifdef MOTION_VECTOR_PREPASS9@group(0) @binding(2) var<uniform> previous_view_uniforms: PreviousViewUniforms;10#endif // MOTION_VECTOR_PREPASS12// Material bindings will be in @group(2)