Search across packages, versions, files, declarations, and comments. Use multiple terms to narrow results (AND), and add @vertex, @fragment, or @compute to filter by shader stage.
1#import bevy_pbr::forward_io::VertexOutput
3struct WireframeMaterial {
4 color: vec4<f32>,
5};
7@group(2) @binding(0)
8var<uniform> material: WireframeMaterial;
9@fragment
10fn fragment(in: VertexOutput) -> @location(0) vec4<f32> {
11 return material.color;
Contents