Structures
Used by 2 shaders in bevy_pbr 0.15.3
Used by 2 shaders in bevy_pbr 0.15.3
Functions
Used by 2 shaders in bevy_pbr 0.15.3
Active when
MULTIPLE_LIGHT_PROBES_IN_ARRAY
fn
compute_radiances
(
input: ptr<function, LightingInput>,
layer: u32,
found_diffuse_indirect: bool
)
->
EnvironmentMapRadiances
Active when
!MULTIPLE_LIGHT_PROBES_IN_ARRAY
fn
compute_radiances
(
input: ptr<function, LightingInput>,
layer: u32,
found_diffuse_indirect: bool
)
->
EnvironmentMapRadiances
Used by 2 shaders in bevy_pbr 0.15.3
Active when
STANDARD_MATERIAL_CLEARCOAT
fn
environment_map_light_clearcoat
(
out: ptr<function, EnvironmentMapLight>,
input: ptr<function, LightingInput>,
found_diffuse_indirect: bool
)
Used by 2 shaders in bevy_pbr 0.15.3
fn
environment_map_light
(
input: ptr<function, LightingInput>,
found_diffuse_indirect: bool
)
->
EnvironmentMapLight
Adds the environment map light from the clearcoat layer to that of the base layer.