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prepass_bindings.wgsl

Import path

Bindings

previous_view_uniforms

#

Shader defs requirments:

🟢 MOTION_VECTOR_PREPASS

@group(0)
@binding(2)
var<uniform> previous_view_uniforms: PreviousViewUniforms

Structures

PreviousViewUniforms

#
struct PreviousViewUniforms {
view_from_world: mat4x4<f32> ,
clip_from_world: mat4x4<f32> ,
}