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bevy_pbr
0.15.3
0.15.0
0.15.1
0.15.2
0.19.1
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prepass_bindings.wgsl
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Bindings
previous_view_uniforms
#
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Used by 3 shaders in bevy_pbr 0.15.3
bevy_pbr 0.15.3 — pbr_prepass_functions.wgsl
bevy_pbr 0.15.3 — prepass.wgsl
bevy_pbr 0.15.3 — visibility_buffer_resolve.wgsl
Active when
MOTION_VECTOR_PREPASS
@
group
(
0
)
@
binding
(
2
)
var
<
uniform
>
previous_view_uniforms:
PreviousViewUniforms
Structures
PreviousViewUniforms
#
Copy import statement
Used by 2 shaders in bevy_pbr 0.15.3
bevy_pbr 0.15.3 — meshlet_bindings.wgsl
bevy_pbr 0.15.3 — prepass.wgsl
struct
PreviousViewUniforms
{
view_from_world:
mat4x4
<
f32
>,
clip_from_world:
mat4x4
<
f32
>,
}
Contents
Bindings
previous_view_uniforms
Structures
PreviousViewUniforms