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Bindings

previous_view_uniforms

#
Active when
MOTION_VECTOR_PREPASS
@group(0)
@binding(2)
var<uniform> previous_view_uniforms: PreviousViewUniforms

Structures

PreviousViewUniforms

#
struct PreviousViewUniforms {
view_from_world: mat4x4<f32>,
clip_from_world: mat4x4<f32>,
}
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