Search across packages, versions, files, declarations, and comments. Use multiple terms to narrow results (AND), and add @vertex, @fragment, or @compute to filter by shader stage.

Functions

sample_depth_map

#
fn sample_depth_map (
uv: vec2<f32>
) -> f32

parallaxed_uv

#
Used by 1 shader in bevy_pbr 0.15.3
fn parallaxed_uv (
depth_scale: f32,
max_layer_count: f32,
max_steps: u32,
original_uv: vec2<f32>,
Vt: vec3<f32>
) -> vec2<f32>
Contents