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Use multiple terms to narrow results (AND), and add @vertex,
@fragment, or @compute to filter by shader stage.
returns the (0-1, 0-1) position within the given viewport for the current buffer coords .
buffer coords can be obtained from @builtin(position).xy.
the view uniform struct contains the current camera viewport in view.viewport.
topleft = 0,0
https://www.pcg-random.org https://www.reedbeta.com/blog/hash-functions-for-gpu-rendering