Bevy Shader Explorer
Search across packages, versions, files, declarations, and comments. Use multiple terms to narrow results (AND), and add @vertex, @fragment, or @compute to filter by shader stage.
☾
Packages
›
bevy_pbr
0.15.3
0.15.0
0.15.1
0.15.2
0.19.1
›
wireframe.wgsl
Save
Bindings
material
#
@
group
(
2
)
@
binding
(
0
)
var
<
uniform
>
material:
WireframeMaterial
Structures
WireframeMaterial
#
struct
WireframeMaterial
{
color:
vec4
<
f32
>,
}
Functions
fragment
#
@fragment
Calculates the final color of each pixel on the screen
fn
fragment
(
in:
VertexOutput
)
->
@
location
(
0
)
vec4
<
f32
>
Contents
Bindings
material
Structures
WireframeMaterial
Functions
fragment