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Functions

ssao_multibounce

#

Approximates single-bounce ambient occlusion to multi-bounce ambient occlusion https://blog.selfshadow.com/publications/s2016-shading-course/activision/s2016_pbs_activision_occlusion.pdf#page=78

fn ssao_multibounce (
visibility: f32,
base_color: vec3<f32>
) -> vec3<f32>

fast_sqrt

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fn fast_sqrt (
x: f32
) -> f32

fast_acos

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Used by 1 shader in bevy_pbr 0.15.3
fn fast_acos (
in_x: f32
) -> f32
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