1#define_import_path bevy_pbr::prepass_bindings 3struct PreviousViewUniforms { 4 view_from_world: mat4x4<f32>, 5 clip_from_world: mat4x4<f32>, 6 clip_from_view: mat4x4<f32>, 9@group(0) @binding(2) var<uniform> previous_view_uniforms: PreviousViewUniforms;