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Bindings

material_indices

#

material_array

#

material

#

base_color_texture

#

base_color_sampler

#

emissive_texture

#

emissive_sampler

#

metallic_roughness_texture

#

metallic_roughness_sampler

#

occlusion_texture

#

occlusion_sampler

#

normal_map_texture

#

normal_map_sampler

#

depth_map_texture

#

depth_map_sampler

#

anisotropy_texture

#

anisotropy_sampler

#

specular_transmission_texture

#

specular_transmission_sampler

#

thickness_texture

#

thickness_sampler

#

diffuse_transmission_texture

#

diffuse_transmission_sampler

#

clearcoat_texture

#

clearcoat_sampler

#

clearcoat_roughness_texture

#

clearcoat_roughness_sampler

#
Active when
!BINDLESS AND PBR_MULTI_LAYER_MATERIAL_TEXTURES_SUPPORTED
@group(2)
@binding(24)
var clearcoat_roughness_sampler: sampler

clearcoat_normal_texture

#

clearcoat_normal_sampler

#

specular_texture

#

specular_sampler

#

specular_tint_texture

#

specular_tint_sampler

#

Structures

StandardMaterialBindings

#
struct StandardMaterialBindings {
material: u32, BINDLESS
base_color_texture: u32, BINDLESS
base_color_sampler: u32, BINDLESS
emissive_texture: u32, BINDLESS
emissive_sampler: u32, BINDLESS
metallic_roughness_texture: u32, BINDLESS
metallic_roughness_sampler: u32, BINDLESS
occlusion_texture: u32, BINDLESS
occlusion_sampler: u32, BINDLESS
normal_map_texture: u32, BINDLESS
normal_map_sampler: u32, BINDLESS
depth_map_texture: u32, BINDLESS
depth_map_sampler: u32, BINDLESS
anisotropy_texture: u32, BINDLESS
anisotropy_sampler: u32, BINDLESS
specular_transmission_texture: u32, BINDLESS
specular_transmission_sampler: u32, BINDLESS
thickness_texture: u32, BINDLESS
thickness_sampler: u32, BINDLESS
diffuse_transmission_texture: u32, BINDLESS
diffuse_transmission_sampler: u32, BINDLESS
clearcoat_texture: u32, BINDLESS
clearcoat_sampler: u32, BINDLESS
clearcoat_roughness_texture: u32, BINDLESS
clearcoat_roughness_sampler: u32, BINDLESS
clearcoat_normal_texture: u32, BINDLESS
clearcoat_normal_sampler: u32, BINDLESS
specular_texture: u32, BINDLESS
specular_sampler: u32, BINDLESS
specular_tint_texture: u32, BINDLESS
specular_tint_sampler: u32, BINDLESS
}
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