1#define_import_path bevy_pbr::pbr_prepass_functions 3#import bevy_render::bindless::{bindless_samplers_filtering, bindless_textures_2d} 6 prepass_io::VertexOutput, 7 prepass_bindings::previous_view_uniforms, 9 mesh_view_bindings::view, 15#import bevy_pbr::pbr_bindings::material_indices 19const PREMULTIPLIED_ALPHA_CUTOFF = 0.05; 22fn prepass_alpha_discard(in: VertexOutput) { 26 let slot = mesh[in.instance_index].material_and_lightmap_bind_group_slot & 0xffffu; 27 var output_color: vec4<f32> = pbr_bindings::material_array[material_indices[slot].material].base_color; 28 let flags = pbr_bindings::material_array[material_indices[slot].material].flags; 30 var output_color: vec4<f32> = pbr_bindings::material.base_color; 31 let flags = pbr_bindings::material.flags; 35#ifdef STANDARD_MATERIAL_BASE_COLOR_UV_B 37#else // STANDARD_MATERIAL_BASE_COLOR_UV_B 39#endif // STANDARD_MATERIAL_BASE_COLOR_UV_B 42 let uv_transform = pbr_bindings::material_array[material_indices[slot].material].uv_transform; 44 let uv_transform = pbr_bindings::material.uv_transform; 47 uv = (uv_transform * vec3(uv, 1.0)).xy; 48 if (flags & pbr_types::STANDARD_MATERIAL_FLAGS_BASE_COLOR_TEXTURE_BIT) != 0u { 49 output_color = output_color * textureSampleBias( 51 bindless_textures_2d[material_indices[slot].base_color_texture], 52 bindless_samplers_filtering[material_indices[slot].base_color_sampler], 54 pbr_bindings::base_color_texture, 55 pbr_bindings::base_color_sampler, 63 let alpha_mode = flags & pbr_types::STANDARD_MATERIAL_FLAGS_ALPHA_MODE_RESERVED_BITS; 64 if alpha_mode == pbr_types::STANDARD_MATERIAL_FLAGS_ALPHA_MODE_MASK { 66 let alpha_cutoff = pbr_bindings::material_array[material_indices[slot].material].alpha_cutoff; 68 let alpha_cutoff = pbr_bindings::material.alpha_cutoff; 70 if output_color.a < alpha_cutoff { 73 } else if (alpha_mode == pbr_types::STANDARD_MATERIAL_FLAGS_ALPHA_MODE_BLEND || 74 alpha_mode == pbr_types::STANDARD_MATERIAL_FLAGS_ALPHA_MODE_ADD || 75 alpha_mode == pbr_types::STANDARD_MATERIAL_FLAGS_ALPHA_MODE_ALPHA_TO_COVERAGE) { 76 if output_color.a < PREMULTIPLIED_ALPHA_CUTOFF { 79 } else if alpha_mode == pbr_types::STANDARD_MATERIAL_FLAGS_ALPHA_MODE_PREMULTIPLIED { 80 if all(output_color < vec4(PREMULTIPLIED_ALPHA_CUTOFF)) { 88#ifdef MOTION_VECTOR_PREPASS 89fn calculate_motion_vector(world_position: vec4<f32>, previous_world_position: vec4<f32>) -> vec2<f32> { 90 let clip_position_t = view.unjittered_clip_from_world * world_position; 91 let clip_position = clip_position_t.xy / clip_position_t.w; 92 let previous_clip_position_t = previous_view_uniforms.clip_from_world * previous_world_position; 93 let previous_clip_position = previous_clip_position_t.xy / previous_clip_position_t.w; 100 return (clip_position - previous_clip_position) * vec2(0.5, -0.5); 102#endif // MOTION_VECTOR_PREPASS