Search across packages, versions, files, declarations, and comments. Use multiple terms to narrow results (AND), and add @vertex, @fragment, or @compute to filter by shader stage.
1#define_import_path bevy_pbr::mesh_bindings
3#import bevy_pbr::mesh_types::Mesh
5#ifndef MESHLET_MESH_MATERIAL_PASS
6#ifdef PER_OBJECT_BUFFER_BATCH_SIZE
7@group(1) @binding(0) var<uniform> mesh: array<Mesh, #{PER_OBJECT_BUFFER_BATCH_SIZE}u>;
8#else
9@group(1) @binding(0) var<storage> mesh: array<Mesh>;
10#endif // PER_OBJECT_BUFFER_BATCH_SIZE
11#endif // MESHLET_MESH_MATERIAL_PASS
Contents