downsample.wgsl
Bindings
Shader defs requirments:
🟢 COMBINE_BIND_GROUP
Shader defs requirments:
🟢 COMBINE_BIND_GROUP
Shader defs requirments:
🟢 COMBINE_BIND_GROUP
Shader defs requirments:
🟢 COMBINE_BIND_GROUP
Shader defs requirments:
🟢 COMBINE_BIND_GROUP
Shader defs requirments:
🟢 COMBINE_BIND_GROUP
Shader defs requirments:
🟢 COMBINE_BIND_GROUP
Shader defs requirments:
🟢 COMBINE_BIND_GROUP
Shader defs requirments:
🟢 COMBINE_BIND_GROUP
Shader defs requirments:
🟢 COMBINE_BIND_GROUP
Shader defs requirments:
🟢 COMBINE_BIND_GROUP
Shader defs requirments:
🟢 COMBINE_BIND_GROUP
Shader defs requirments:
🟢 COMBINE_BIND_GROUP
Shader defs requirments:
🟢 FIRST_PASS
Shader defs requirments:
🟢 FIRST_PASS
Shader defs requirments:
🟢 FIRST_PASS
Shader defs requirments:
🟢 FIRST_PASS
Shader defs requirments:
🟢 FIRST_PASS
Shader defs requirments:
🟢 FIRST_PASS
Shader defs requirments:
🟢 FIRST_PASS
Shader defs requirments:
🟢 SECOND_PASS
Shader defs requirments:
🟢 SECOND_PASS
Shader defs requirments:
🟢 SECOND_PASS
Shader defs requirments:
🟢 SECOND_PASS
Shader defs requirments:
🟢 SECOND_PASS
Shader defs requirments:
🟢 SECOND_PASS
Shader defs requirments:
🟢 SECOND_PASS
Structures
Functions
Shader defs requirments:
🟢 SUBGROUP_SUPPORT