1#define_import_path bevy_pbr::prepass_bindings3struct PreviousViewUniforms {4 view_from_world: mat4x4<f32>,5 clip_from_world: mat4x4<f32>,6 clip_from_view: mat4x4<f32>,7 world_from_clip: mat4x4<f32>,8 view_from_clip: mat4x4<f32>,9}11@group(0) @binding(2) var<uniform> previous_view_uniforms: PreviousViewUniforms;13// Material bindings will be in @group(2)