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bevy_pbr
0.17.2
0.15.0
0.15.1
0.15.2
0.15.3
0.15.4
0.16.0
0.16.1
0.16.2
0.17.0
0.17.1
0.19.1
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pbr_transmission.wgsl
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Functions
specular_transmissive_light
#
Copy import statement
Used by 1 shader in bevy_pbr 0.17.2
bevy_pbr 0.17.2 — pbr_functions.wgsl
fn
specular_transmissive_light
(
world_position:
vec4
<
f32
>,
frag_coord:
vec3
<
f32
>,
view_z:
f32
,
N:
vec3
<
f32
>,
V:
vec3
<
f32
>,
F0:
vec3
<
f32
>,
ior:
f32
,
thickness:
f32
,
perceptual_roughness:
f32
,
specular_transmissive_color:
vec3
<
f32
>,
transmitted_environment_light_specular:
vec3
<
f32
>
)
->
vec3
<
f32
>
fetch_transmissive_background_non_rough
#
Copy import statement
Used by 1 shader in bevy_pbr 0.17.2
bevy_pbr 0.17.2 — pbr_functions.wgsl
fn
fetch_transmissive_background_non_rough
(
offset_position:
vec2
<
f32
>,
frag_coord:
vec3
<
f32
>
)
->
vec4
<
f32
>
fetch_transmissive_background
#
Copy import statement
Used by 1 shader in bevy_pbr 0.17.2
bevy_pbr 0.17.2 — pbr_functions.wgsl
fn
fetch_transmissive_background
(
offset_position:
vec2
<
f32
>,
frag_coord:
vec3
<
f32
>,
view_z:
f32
,
perceptual_roughness:
f32
)
->
vec4
<
f32
>
Contents
Functions
specular_transmissive_light
fetch_transmissive_background_non_rough
fetch_transmissive_background