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Bindings

atmosphere

#

settings

#

atmosphere_transforms

#
@group(0)
@binding(2)
var<uniform> atmosphere_transforms: AtmosphereTransforms

view

#

lights

#
@group(0)
@binding(4)
var<uniform> lights: Lights

transmittance_lut

#
Used by 1 shader in bevy_pbr 0.17.3
@group(0)
@binding(5)
var transmittance_lut: texture_2d<f32>

transmittance_lut_sampler

#
Used by 1 shader in bevy_pbr 0.17.3
@group(0)
@binding(6)
var transmittance_lut_sampler: sampler

multiscattering_lut

#
Used by 1 shader in bevy_pbr 0.17.3
@group(0)
@binding(7)
var multiscattering_lut: texture_2d<f32>

multiscattering_lut_sampler

#
Used by 1 shader in bevy_pbr 0.17.3
@group(0)
@binding(8)
var multiscattering_lut_sampler: sampler

sky_view_lut

#
Used by 1 shader in bevy_pbr 0.17.3
@group(0)
@binding(9)
var sky_view_lut: texture_2d<f32>

sky_view_lut_sampler

#
Used by 1 shader in bevy_pbr 0.17.3
@group(0)
@binding(10)
var sky_view_lut_sampler: sampler

aerial_view_lut

#
Used by 1 shader in bevy_pbr 0.17.3
@group(0)
@binding(11)
var aerial_view_lut: texture_3d<f32>

aerial_view_lut_sampler

#
Used by 1 shader in bevy_pbr 0.17.3
@group(0)
@binding(12)
var aerial_view_lut_sampler: sampler
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