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Bindings

inv_depth_fade_factor

#
@group(#{MATERIAL_BIND_GROUP})
@binding(200)
var<uniform> inv_depth_fade_factor: f32

Structures

ForwardDecalInformation

#
struct ForwardDecalInformation {
world_position: vec4<f32>,
uv: vec2<f32>,
alpha: f32,
}

Functions

get_forward_decal_info

#
Used by 1 shader in bevy_pbr 0.17.3
fn get_forward_decal_info ( ) -> ForwardDecalInformation
Contents