fill_counts.wgsl
Bindings
@group(0)
@binding(0)
var<storage, read_write>
meshlet_software_raster_indirect_args:
DispatchIndirectArgs
@group(0)
@binding(1)
var<storage, read_write>
meshlet_hardware_raster_indirect_args:
DrawIndirectArgs
Shader defs requirments:
š¢ MESHLET_2D_DISPATCH
Structures
Functions
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(1, 1, 1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1
fn
fill_counts
()