Bindings
Active when
MESHLET_VISIBILITY_BUFFER_RASTER_PASS_OUTPUT
Active when
!MESHLET_VISIBILITY_BUFFER_RASTER_PASS_OUTPUT
Functions
@fragment
Calculates the final color of each pixel on the screen
@fragment
Calculates the final color of each pixel on the screen
Active when
MESHLET_VISIBILITY_BUFFER_RASTER_PASS_OUTPUT
This pass writes out the depth texture.