Bevy Shader Explorer
Search across packages, versions, files, declarations, and comments. Use multiple terms to narrow results (AND), and add @vertex, @fragment, or @compute to filter by shader stage.
☾
Packages
›
bevy_pbr
0.17.3
0.15.0
0.15.1
0.15.2
0.15.3
0.15.4
0.16.0
0.16.1
0.16.2
0.17.0
0.17.1
0.17.2
0.19.1
›
ssr.wgsl
Copy import path
Save
Bindings
color_texture
#
Copy import statement
@
group
(
2
)
@
binding
(
0
)
var
color_texture:
texture_2d
<
f32
>
color_sampler
#
Copy import statement
@
group
(
2
)
@
binding
(
1
)
var
color_sampler:
sampler
Functions
evaluate_ssr
#
Copy import statement
fn
evaluate_ssr
(
R_world:
vec3
<
f32
>,
P_world:
vec3
<
f32
>
)
->
vec4
<
f32
>
fragment
#
@fragment
Calculates the final color of each pixel on the screen
fn
fragment
(
in:
FullscreenVertexOutput
)
->
@
location
(
0
)
vec4
<
f32
>
Contents
Bindings
color_texture
color_sampler
Functions
evaluate_ssr
fragment