1#define_import_path bevy_pbr::atmosphere::types 4 ground_albedo: vec3<f32>, 11struct AtmosphereSettings { 12 transmittance_lut_size: vec2<u32>, 13 multiscattering_lut_size: vec2<u32>, 14 sky_view_lut_size: vec2<u32>, 15 aerial_view_lut_size: vec3<u32>, 16 transmittance_lut_samples: u32, 17 multiscattering_lut_dirs: u32, 18 multiscattering_lut_samples: u32, 19 sky_view_lut_samples: u32, 20 aerial_view_lut_samples: u32, 21 aerial_view_lut_max_distance: f32, 22 scene_units_to_m: f32, 24 rendering_method: u32, 29struct AtmosphereTransforms { 30 world_from_atmosphere: mat4x4<f32>, 33struct AtmosphereData { 34 atmosphere: Atmosphere, 35 settings: AtmosphereSettings,