mesh_view_bindings.wgsl
Import path
Constants
Bindings
Shader defs requirments:
🟢 NO_CUBE_ARRAY_TEXTURES_SUPPORT
Shader defs requirments:
🔴 NO_CUBE_ARRAY_TEXTURES_SUPPORT
Shader defs requirments:
🟢 PCSS_SAMPLERS_AVAILABLE
Shader defs requirments:
🟢 NO_ARRAY_TEXTURES_SUPPORT
Shader defs requirments:
🔴 NO_ARRAY_TEXTURES_SUPPORT
Shader defs requirments:
🟢 PCSS_SAMPLERS_AVAILABLE
Shader defs requirments:
🟢 MULTISAMPLED, 🟢 DEPTH_PREPASS
Shader defs requirments:
🟢 MULTISAMPLED, 🟢 NORMAL_PREPASS
Shader defs requirments:
🟢 MULTISAMPLED, 🟢 MOTION_VECTOR_PREPASS
Shader defs requirments:
🔴 MULTISAMPLED, 🟢 DEPTH_PREPASS
Shader defs requirments:
🔴 MULTISAMPLED, 🟢 NORMAL_PREPASS
Shader defs requirments:
🔴 MULTISAMPLED, 🟢 MOTION_VECTOR_PREPASS
Shader defs requirments:
🟢 DEFERRED_PREPASS
Shader defs requirments:
🟢 OIT_ENABLED
Shader defs requirments:
🟢 OIT_ENABLED
Shader defs requirments:
🟢 OIT_ENABLED
Shader defs requirments:
🟢 ATMOSPHERE
Shader defs requirments:
🟢 ATMOSPHERE
Shader defs requirments:
🟢 ATMOSPHERE
Shader defs requirments:
🟢 MULTIPLE_LIGHT_PROBES_IN_ARRAY
Shader defs requirments:
🟢 MULTIPLE_LIGHT_PROBES_IN_ARRAY
Shader defs requirments:
🔴 MULTIPLE_LIGHT_PROBES_IN_ARRAY
Shader defs requirments:
🔴 MULTIPLE_LIGHT_PROBES_IN_ARRAY
Shader defs requirments:
🟢 IRRADIANCE_VOLUMES_ARE_USABLE, 🟢 MULTIPLE_LIGHT_PROBES_IN_ARRAY
Shader defs requirments:
🟢 IRRADIANCE_VOLUMES_ARE_USABLE, 🔴 MULTIPLE_LIGHT_PROBES_IN_ARRAY
Shader defs requirments:
🟢 IRRADIANCE_VOLUMES_ARE_USABLE
Shader defs requirments:
🟢 CLUSTERED_DECALS_ARE_USABLE
Shader defs requirments:
🟢 CLUSTERED_DECALS_ARE_USABLE
Shader defs requirments:
🟢 CLUSTERED_DECALS_ARE_USABLE