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copy.wgsl

Bindings

src_cubemap

#
@group(0)
@binding(0)
var src_cubemap: texture_2d_array<f32>

dst_cubemap

#
@group(0)
@binding(1)
var dst_cubemap: texture_storage_2d_array<rgba16float, write>

Functions

copy

#
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(8, 8, 1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1
fn copy (
@builtin(global_invocation_id)
global_id: vec3u
)