Bindings
Used by 13 shaders
- bevy 0.18.1 — bindless_material.wgsl
- bevy 0.18.1 — extended_material_bindless.wgsl
- bevy_pbr 0.18.1 — lightmap.wgsl
- bevy_pbr 0.18.1 — mesh.wgsl
- bevy_pbr 0.18.1 — mesh_functions.wgsl
- bevy_pbr 0.18.1 — parallax_mapping.wgsl
- bevy_pbr 0.18.1 — pbr_fragment.wgsl
- bevy_pbr 0.18.1 — pbr_prepass.wgsl
- bevy_pbr 0.18.1 — pbr_prepass_functions.wgsl
- bevy_pbr 0.18.1 — prepass.wgsl
- bevy_pbr 0.18.1 — skinning.wgsl
- naga_oil 0.20.0 — mesh.wgsl
- naga_oil 0.20.0 — pbr_functions.wgsl
Active when
!MESHLET_MESH_MATERIAL_PASS
AND
PER_OBJECT_BUFFER_BATCH_SIZE