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Bindings

material_indices

#

material_array

#

material

#

base_color_texture

#

base_color_sampler

#

emissive_texture

#

emissive_sampler

#

metallic_roughness_texture

#

metallic_roughness_sampler

#

occlusion_texture

#

occlusion_sampler

#

normal_map_texture

#

normal_map_sampler

#

depth_map_texture

#

depth_map_sampler

#

anisotropy_texture

#
Active when
!BINDLESS AND PBR_ANISOTROPY_TEXTURE_SUPPORTED
@group(#{MATERIAL_BIND_GROUP})
@binding(13)
var anisotropy_texture: texture_2d<f32>

anisotropy_sampler

#
Active when
!BINDLESS AND PBR_ANISOTROPY_TEXTURE_SUPPORTED
@group(#{MATERIAL_BIND_GROUP})
@binding(14)
var anisotropy_sampler: sampler

specular_transmission_texture

#
Active when
!BINDLESS AND PBR_TRANSMISSION_TEXTURES_SUPPORTED
@group(#{MATERIAL_BIND_GROUP})
@binding(15)
var specular_transmission_texture: texture_2d<f32>

specular_transmission_sampler

#
Active when
!BINDLESS AND PBR_TRANSMISSION_TEXTURES_SUPPORTED
@group(#{MATERIAL_BIND_GROUP})
@binding(16)
var specular_transmission_sampler: sampler

thickness_texture

#
Active when
!BINDLESS AND PBR_TRANSMISSION_TEXTURES_SUPPORTED
@group(#{MATERIAL_BIND_GROUP})
@binding(17)
var thickness_texture: texture_2d<f32>

thickness_sampler

#
Active when
!BINDLESS AND PBR_TRANSMISSION_TEXTURES_SUPPORTED
@group(#{MATERIAL_BIND_GROUP})
@binding(18)
var thickness_sampler: sampler

diffuse_transmission_texture

#
Active when
!BINDLESS AND PBR_TRANSMISSION_TEXTURES_SUPPORTED
@group(#{MATERIAL_BIND_GROUP})
@binding(19)
var diffuse_transmission_texture: texture_2d<f32>

diffuse_transmission_sampler

#
Active when
!BINDLESS AND PBR_TRANSMISSION_TEXTURES_SUPPORTED
@group(#{MATERIAL_BIND_GROUP})
@binding(20)
var diffuse_transmission_sampler: sampler

clearcoat_texture

#
Active when
!BINDLESS AND PBR_MULTI_LAYER_MATERIAL_TEXTURES_SUPPORTED
@group(#{MATERIAL_BIND_GROUP})
@binding(21)
var clearcoat_texture: texture_2d<f32>

clearcoat_sampler

#
Active when
!BINDLESS AND PBR_MULTI_LAYER_MATERIAL_TEXTURES_SUPPORTED
@group(#{MATERIAL_BIND_GROUP})
@binding(22)
var clearcoat_sampler: sampler

clearcoat_roughness_texture

#
Active when
!BINDLESS AND PBR_MULTI_LAYER_MATERIAL_TEXTURES_SUPPORTED
@group(#{MATERIAL_BIND_GROUP})
@binding(23)
var clearcoat_roughness_texture: texture_2d<f32>

clearcoat_roughness_sampler

#
Active when
!BINDLESS AND PBR_MULTI_LAYER_MATERIAL_TEXTURES_SUPPORTED
@group(#{MATERIAL_BIND_GROUP})
@binding(24)
var clearcoat_roughness_sampler: sampler

clearcoat_normal_texture

#
Active when
!BINDLESS AND PBR_MULTI_LAYER_MATERIAL_TEXTURES_SUPPORTED
@group(#{MATERIAL_BIND_GROUP})
@binding(25)
var clearcoat_normal_texture: texture_2d<f32>

clearcoat_normal_sampler

#
Active when
!BINDLESS AND PBR_MULTI_LAYER_MATERIAL_TEXTURES_SUPPORTED
@group(#{MATERIAL_BIND_GROUP})
@binding(26)
var clearcoat_normal_sampler: sampler

specular_texture

#

specular_sampler

#

specular_tint_texture

#
Active when
!BINDLESS AND PBR_SPECULAR_TEXTURES_SUPPORTED
@group(#{MATERIAL_BIND_GROUP})
@binding(29)
var specular_tint_texture: texture_2d<f32>

specular_tint_sampler

#
Active when
!BINDLESS AND PBR_SPECULAR_TEXTURES_SUPPORTED
@group(#{MATERIAL_BIND_GROUP})
@binding(30)
var specular_tint_sampler: sampler

Structures

StandardMaterialBindings

#
struct StandardMaterialBindings {
material: u32, BINDLESS
base_color_texture: u32, BINDLESS
base_color_sampler: u32, BINDLESS
emissive_texture: u32, BINDLESS
emissive_sampler: u32, BINDLESS
metallic_roughness_texture: u32, BINDLESS
metallic_roughness_sampler: u32, BINDLESS
occlusion_texture: u32, BINDLESS
occlusion_sampler: u32, BINDLESS
normal_map_texture: u32, BINDLESS
normal_map_sampler: u32, BINDLESS
depth_map_texture: u32, BINDLESS
depth_map_sampler: u32, BINDLESS
anisotropy_texture: u32, BINDLESS
anisotropy_sampler: u32, BINDLESS
specular_transmission_texture: u32, BINDLESS
specular_transmission_sampler: u32, BINDLESS
thickness_texture: u32, BINDLESS
thickness_sampler: u32, BINDLESS
diffuse_transmission_texture: u32, BINDLESS
diffuse_transmission_sampler: u32, BINDLESS
clearcoat_texture: u32, BINDLESS
clearcoat_sampler: u32, BINDLESS
clearcoat_roughness_texture: u32, BINDLESS
clearcoat_roughness_sampler: u32, BINDLESS
clearcoat_normal_texture: u32, BINDLESS
clearcoat_normal_sampler: u32, BINDLESS
specular_texture: u32, BINDLESS
specular_sampler: u32, BINDLESS
specular_tint_texture: u32, BINDLESS
specular_tint_sampler: u32, BINDLESS
}
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