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Functions

specular_transmissive_light

#
Used by 1 shader in bevy_pbr 0.18.1
fn specular_transmissive_light (
world_position: vec4<f32>,
frag_coord: vec3<f32>,
view_z: f32,
N: vec3<f32>,
V: vec3<f32>,
F0: vec3<f32>,
ior: f32,
thickness: f32,
perceptual_roughness: f32,
specular_transmissive_color: vec3<f32>,
transmitted_environment_light_specular: vec3<f32>
) -> vec3<f32>

fetch_transmissive_background_non_rough

#
Used by 1 shader in bevy_pbr 0.18.1
fn fetch_transmissive_background_non_rough (
offset_position: vec2<f32>,
frag_coord: vec3<f32>
) -> vec4<f32>

fetch_transmissive_background

#
Used by 1 shader in bevy_pbr 0.18.1
fn fetch_transmissive_background (
offset_position: vec2<f32>,
frag_coord: vec3<f32>,
view_z: f32,
perceptual_roughness: f32
) -> vec4<f32>
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