Structures
Used by 1 shader in bevy_pbr 0.19.0
struct
Vertex
{
}
Used by 26 shaders
- bevy 0.19.0 — animate_shader.wgsl
- bevy 0.19.0 — array_texture.wgsl
- bevy 0.19.0 — bindless_material.wgsl
- bevy 0.19.0 — cubemap_unlit.wgsl
- bevy 0.19.0 — custom_clustered_decal.wgsl
- bevy 0.19.0 — custom_material.wgsl
- bevy 0.19.0 — custom_material_screenspace_texture.wgsl
- bevy 0.19.0 — extended_material.wgsl
- bevy 0.19.0 — extended_material_bindless.wgsl
- bevy 0.19.0 — fallback_image_test.wgsl
- bevy 0.19.0 — irradiance_volume_voxel_visualization.wgsl
- bevy 0.19.0 — line_material.wgsl
- bevy 0.19.0 — manual_material.wgsl
- bevy 0.19.0 — screen_space_texture_material.wgsl
- bevy 0.19.0 — shader_defs.wgsl
- bevy 0.19.0 — show_depth_texture_material.wgsl
- bevy 0.19.0 — show_prepass.wgsl
- bevy 0.19.0 — texture_binding_array.wgsl
- bevy 0.19.0 — tonemapping_test_patterns.wgsl
- bevy_pbr 0.19.0 — clustered.wgsl
- bevy_pbr 0.19.0 — forward_decal.wgsl
- bevy_pbr 0.19.0 — mesh.wgsl
- bevy_pbr 0.19.0 — pbr.wgsl
- bevy_pbr 0.19.0 — pbr_fragment.wgsl
- bevy_pbr 0.19.0 — pbr_functions.wgsl
- bevy_pbr 0.19.0 — wireframe.wgsl
struct
VertexOutput
{
}