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aerial_view_lut.wesl
Save
Bindings
aerial_view_lut_out
#
@
group
(
0
)
@
binding
(
13
)
var
aerial_view_lut_out:
texture_storage_3d
<rgba16float, write>
Functions
main
#
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(16, 16, 1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1
fn
main
(
@
builtin
(
global_invocation_id
)
idx:
vec3
<
u32
>
)
Contents
Bindings
aerial_view_lut_out
Functions
main