1import bevy_render::view::View; 4 render::mesh_view_types::Lights, 5 atmosphere::types::{Atmosphere, AtmosphereSettings, AtmosphereTransforms} 8@group(0) @binding(0) var<uniform> atmosphere: Atmosphere; 9@group(0) @binding(1) var<uniform> settings: AtmosphereSettings; 10@group(0) @binding(2) var<uniform> atmosphere_transforms: AtmosphereTransforms; 11@group(0) @binding(3) var<uniform> view: View; 12@group(0) @binding(4) var<uniform> lights: Lights; 14@group(0) @binding(5) var medium_density_lut: texture_2d<f32>; 15@group(0) @binding(6) var medium_scattering_lut: texture_2d<f32>; 16@group(0) @binding(7) var medium_sampler: sampler; 18@group(0) @binding(8) var transmittance_lut: texture_2d<f32>; 19@group(0) @binding(9) var multiscattering_lut: texture_2d<f32>; 20@group(0) @binding(10) var sky_view_lut: texture_2d<f32>; 21@group(0) @binding(11) var aerial_view_lut: texture_3d<f32>; 22@group(0) @binding(12) var atmosphere_lut_sampler: sampler;