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Bindings

depth_texture

#
@if(MULTISAMPLED)
@group(0)
@binding(13)
var depth_texture: texture_depth_multisampled_2d
@else()
@group(0)
@binding(13)
var depth_texture: texture_depth_2d

Structures

RenderSkyOutput

#
struct RenderSkyOutput {
@if(DUAL_SOURCE_BLENDING)
@location(0)
@blend_src(0)
inscattering: vec4<f32> ,
@if(DUAL_SOURCE_BLENDING)
@location(0)
@blend_src(1)
transmittance: vec4<f32> ,
@else()
@location(0)
inscattering: vec4<f32> ,
}

Functions

main

#
@fragment
Calculates the final color of each pixel on the screen
fn main (
in: FullscreenVertexOutput
) -> RenderSkyOutput
Contents