Bevy Shader Explorer
Search across packages, versions, files, declarations, and comments. Use multiple terms to narrow results (AND), and add @vertex, @fragment, or @compute to filter by shader stage.
Packages
›
bevy_pbr
0.20.0
0.15.0
0.15.1
0.15.2
0.15.3
0.15.4
0.16.0
0.16.1
0.16.2
0.17.0
0.17.1
0.17.2
0.17.3
0.18.0
0.18.1
0.19.0
0.19.1
›
forward.wesl
Save
Bindings
inv_depth_fade_factor
#
@
group
(
constants::MATERIAL_BIND_GROUP
)
@
binding
(
200
)
var
<
uniform
>
inv_depth_fade_factor:
f32
Structures
ForwardDecalInformation
#
struct
ForwardDecalInformation
{
world_position:
vec4
<
f32
>
,
uv:
vec2
<
f32
>
,
alpha:
f32
,
}
Functions
get_forward_decal_info
#
fn
get_forward_decal_info
(
in:
VertexOutput
)
->
ForwardDecalInformation
Contents
Bindings
inv_depth_fade_factor
Structures
ForwardDecalInformation
Functions
get_forward_decal_info