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Functions

vertex

#
@vertex
Processes each 3D point in a model before it's drawn
fn vertex (
@builtin(vertex_index)
vertex_input: u32
) ->
@builtin(position)
vec4<f32>

fragment

#
@fragment
Calculates the final color of each pixel on the screen
fn fragment (
@builtin(position)
frag_coord: vec4<f32>
) ->
@location(0)
vec4<f32>

prepass_fragment

#
@fragment
Calculates the final color of each pixel on the screen
fn prepass_fragment (
@builtin(position)
frag_coord: vec4<f32>
) -> FragmentOutput
Contents