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Functions

rasterize_cluster

#
fn rasterize_cluster (
@builtin(workgroup_id)
workgroup_id: vec3<u32>
, 
@builtin(local_invocation_index)
local_invocation_index: u32
, 
@if(MESHLET_2D_DISPATCH)
@builtin(num_workgroups)
num_workgroups: vec3<u32>
)

write_visibility_buffer_pixel

#
fn write_visibility_buffer_pixel (
x: f32
, 
y: f32
, 
z: f32
, 
packed_ids: u32
)

edge_function

#
fn edge_function (
a: vec2<f32>
, 
b: vec2<f32>
, 
c: vec2<f32>
) -> f32

min3

#
fn min3 (
a: f32
, 
b: f32
, 
c: f32
) -> f32

max3

#
fn max3 (
a: f32
, 
b: f32
, 
c: f32
) -> f32
Contents