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›
visibility_buffer_software_raster.wesl
Save
Functions
rasterize_cluster
#
fn
rasterize_cluster
(
@
builtin
(
workgroup_id
)
workgroup_id:
vec3
<
u32
>
,
@
builtin
(
local_invocation_index
)
local_invocation_index:
u32
,
@
if
(
MESHLET_2D_DISPATCH
)
@
builtin
(
num_workgroups
)
num_workgroups:
vec3
<
u32
>
)
write_visibility_buffer_pixel
#
fn
write_visibility_buffer_pixel
(
x:
f32
,
y:
f32
,
z:
f32
,
packed_ids:
u32
)
edge_function
#
fn
edge_function
(
a:
vec2
<
f32
>
,
b:
vec2
<
f32
>
,
c:
vec2
<
f32
>
)
->
f32
min3
#
fn
min3
(
a:
f32
,
b:
f32
,
c:
f32
)
->
f32
max3
#
fn
max3
(
a:
f32
,
b:
f32
,
c:
f32
)
->
f32
Contents
Functions
rasterize_cluster
write_visibility_buffer_pixel
edge_function
min3
max3