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fog.wesl
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Functions
scattering_adjusted_fog_color
#
fn
scattering_adjusted_fog_color
(
fog_params:
Fog
,
scattering:
vec3
<
f32
>
)
->
vec4
<
f32
>
linear_fog
#
fn
linear_fog
(
fog_params:
Fog
,
input_color:
vec4
<
f32
>
,
distance:
f32
,
scattering:
vec3
<
f32
>
)
->
vec4
<
f32
>
exponential_fog
#
fn
exponential_fog
(
fog_params:
Fog
,
input_color:
vec4
<
f32
>
,
distance:
f32
,
scattering:
vec3
<
f32
>
)
->
vec4
<
f32
>
exponential_squared_fog
#
fn
exponential_squared_fog
(
fog_params:
Fog
,
input_color:
vec4
<
f32
>
,
distance:
f32
,
scattering:
vec3
<
f32
>
)
->
vec4
<
f32
>
atmospheric_fog
#
fn
atmospheric_fog
(
fog_params:
Fog
,
input_color:
vec4
<
f32
>
,
distance:
f32
,
scattering:
vec3
<
f32
>
)
->
vec4
<
f32
>
Contents
Functions
scattering_adjusted_fog_color
linear_fog
exponential_fog
exponential_squared_fog
atmospheric_fog