Search across packages, versions, files, declarations, and comments. Use multiple terms to narrow results (AND), and add @vertex, @fragment, or @compute to filter by shader stage.
1import package::render::mesh_types::Mesh;
2import bevy_render::mesh::metadata_types::MeshMetadata;
4@if(!MESHLET_MESH_MATERIAL_PASS && PER_OBJECT_BUFFER_BATCH_SIZE)
5@group(2) @binding(0) var<uniform> mesh: array<Mesh, u32(constants::PER_OBJECT_BUFFER_BATCH_SIZE)>;
6@if(!MESHLET_MESH_MATERIAL_PASS && !PER_OBJECT_BUFFER_BATCH_SIZE)
7@group(2) @binding(0) var<storage> mesh: array<Mesh>;
9@if(!MESHLET_MESH_MATERIAL_PASS && METADATA_USE_UNIFORM_BUFFERS)
10@group(2) @binding(9) var<uniform> metadata: MeshMetadata;
11@if(!MESHLET_MESH_MATERIAL_PASS && !METADATA_USE_UNIFORM_BUFFERS)
12@group(2) @binding(9) var<storage> metadata: array<MeshMetadata>;
Contents