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pbr.wesl
Save
Functions
fragment
#
@fragment
Calculates the final color of each pixel on the screen
fn
fragment
(
@
if
(
MESHLET_MESH_MATERIAL_PASS
)
@
builtin
(
position
)
frag_coord:
vec4
<
f32
>
,
@
if
(
!MESHLET_MESH_MATERIAL_PASS
)
vertex_output:
VertexOutput
,
@
if
(
!MESHLET_MESH_MATERIAL_PASS
)
@
builtin
(
front_facing
)
is_front:
bool
)
->
FragmentOutput
Contents
Functions
fragment