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Functions

fragment

#
@fragment
Calculates the final color of each pixel on the screen
fn fragment (
@if(MESHLET_MESH_MATERIAL_PASS)
@builtin(position)
frag_coord: vec4<f32>
, 
@if(!MESHLET_MESH_MATERIAL_PASS)
in: VertexOutput
, 
@if(!MESHLET_MESH_MATERIAL_PASS)
@builtin(front_facing)
is_front: bool
) -> FragmentOutput
fn fragment (
in: VertexOutput
)
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