Search across packages, versions, files, declarations, and comments. Use multiple terms to narrow results (AND), and add @vertex, @fragment, or @compute to filter by shader stage.
1const RGB9E5_EXPONENT_BITS = 5u;
2const RGB9E5_MANTISSA_BITS = 9;
3const RGB9E5_MANTISSA_BITSU = 9u;
4const RGB9E5_EXP_BIAS = 15;
5const RGB9E5_MAX_VALID_BIASED_EXP = 31u;
7//#define MAX_RGB9E5_EXP (RGB9E5_MAX_VALID_BIASED_EXP - RGB9E5_EXP_BIAS)
8//#define RGB9E5_MANTISSA_VALUES (1<<RGB9E5_MANTISSA_BITS)
9//#define MAX_RGB9E5_MANTISSA (RGB9E5_MANTISSA_VALUES-1)
10//#define MAX_RGB9E5 ((f32(MAX_RGB9E5_MANTISSA))/RGB9E5_MANTISSA_VALUES * (1<<MAX_RGB9E5_EXP))
11//#define EPSILON_RGB9E5_ ((1.0/RGB9E5_MANTISSA_VALUES) / (1<<RGB9E5_EXP_BIAS))
13const MAX_RGB9E5_EXP = 16u;
14const RGB9E5_MANTISSA_VALUES = 512;
15const MAX_RGB9E5_MANTISSA = 511;
16const MAX_RGB9E5_MANTISSAU = 511u;
17const MAX_RGB9E5_ = 65408.0;
18const EPSILON_RGB9E5_ = 0.000000059604645;
20fn floor_log2_(x: f32) -> i32 {
21 let f = bitcast<u32>(x);
22 let biasedexponent = (f & 0x7F800000u) >> 23u;
23 return i32(biasedexponent) - 127;
26/// https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_texture_shared_exponent.txt
27fn vec3_to_rgb9e5_(rgb_in: vec3<f32>) -> u32 {
28 let rgb = clamp(rgb_in, vec3(0.0), vec3(MAX_RGB9E5_));
30 let maxrgb = max(rgb.r, max(rgb.g, rgb.b));
31 var exp_shared = max(-RGB9E5_EXP_BIAS - 1, floor_log2_(maxrgb)) + 1 + RGB9E5_EXP_BIAS;
32 var denom = exp2(f32(exp_shared - RGB9E5_EXP_BIAS - RGB9E5_MANTISSA_BITS));
34 let maxm = i32(floor(maxrgb / denom + 0.5));
35 if (maxm == RGB9E5_MANTISSA_VALUES) {
36 denom *= 2.0;
37 exp_shared += 1;
38 }
40 let n = vec3<u32>(floor(rgb / denom + 0.5));
42 return (u32(exp_shared) << 27u) | (n.b << 18u) | (n.g << 9u) | (n.r << 0u);
45/// Builtin extractBits() is not working on WEBGL or DX12
46/// DX12: HLSL: Unimplemented("write_expr_math ExtractBits")
47fn extract_bits(value: u32, offset: u32, bits: u32) -> u32 {
48 let mask = (1u << bits) - 1u;
49 return (value >> offset) & mask;
52fn rgb9e5_to_vec3_(v: u32) -> vec3<f32> {
53 let exponent = i32(extract_bits(v, 27u, RGB9E5_EXPONENT_BITS)) - RGB9E5_EXP_BIAS - RGB9E5_MANTISSA_BITS;
54 let scale = exp2(f32(exponent));
56 return vec3(
57 f32(extract_bits(v, 0u, RGB9E5_MANTISSA_BITSU)),
58 f32(extract_bits(v, 9u, RGB9E5_MANTISSA_BITSU)),
59 f32(extract_bits(v, 18u, RGB9E5_MANTISSA_BITSU))
60 ) * scale;
Contents