Bindings
@group(0)
@binding(5)
var<uniform>
globals:
Globals
@group(1)
@binding(2)
var<uniform>
view:
View
Functions
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(8, 8, 1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1
Calculate differences in depth between neighbor pixels (later used by the spatial denoiser pass to preserve object edges)