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ssao_multibounce

#

Approximates single-bounce ambient occlusion to multi-bounce ambient occlusion https://blog.selfshadow.com/publications/s2016-shading-course/activision/s2016_pbs_activision_occlusion.pdf#page=78

fn ssao_multibounce (
visibility: f32
, 
base_color: vec3<f32>
) -> vec3<f32>
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