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Functions

gaussian_blur

#

Returns the resulting color of the fragment.

fn gaussian_blur (
color_texture: texture_2d<f32>
, 
color_texture_sampler: sampler
, 
frag_coord: vec4<f32>
, 
coc: f32
, 
frag_offset: vec2<f32>
) -> vec4<f32>
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