Constants
Used by 10 shaders
- bevy 0.16.0 — tonemapping_test_patterns.wgsl
- bevy_pbr 0.16.0 — clustered.wgsl
- bevy_pbr 0.16.0 — functions.wgsl
- bevy_pbr 0.16.0 — mesh_preprocess.wgsl
- bevy_pbr 0.16.0 — multiscattering_lut.wgsl
- bevy_pbr 0.16.0 — pbr_lighting.wgsl
- bevy_pbr 0.16.0 — pbr_transmission.wgsl
- bevy_pbr 0.16.0 — shadow_sampling.wgsl
- bevy_pbr 0.16.0 — ssao.wgsl
- bevy_pbr 0.16.0 — ssao_utils.wgsl
Used by 3 shaders in bevy_pbr 0.16.0
Functions
Used by 2 shaders in bevy_pbr 0.16.0
Used by 11 shaders
- bevy_gizmos 0.16.0 — line_joints.wgsl
- bevy_gizmos 0.16.0 — lines.wgsl
- bevy_pbr 0.16.0 — clustered.wgsl
- bevy_pbr 0.16.0 — cull_clusters.wgsl
- bevy_pbr 0.16.0 — mesh_functions.wgsl
- bevy_pbr 0.16.0 — mesh_preprocess.wgsl
- bevy_pbr 0.16.0 — visibility_buffer_hardware_raster.wgsl
- bevy_pbr 0.16.0 — visibility_buffer_resolve.wgsl
- bevy_pbr 0.16.0 — visibility_buffer_software_raster.wgsl
- bevy_sprite 0.16.0 — mesh2d_functions.wgsl
- bevy_sprite 0.16.0 — sprite.wgsl
Extracts the square portion of an affine matrix: i.e. discards the translation.