Structures
Used by 26 shaders
- bevy_core_pipeline 0.16.1 — auto_exposure.wgsl
- bevy_core_pipeline 0.16.1 — dof.wgsl
- bevy_core_pipeline 0.16.1 — oit_resolve.wgsl
- bevy_core_pipeline 0.16.1 — skybox.wgsl
- bevy_core_pipeline 0.16.1 — skybox_prepass.wgsl
- bevy_core_pipeline 0.16.1 — tonemapping.wgsl
- bevy_gizmos 0.16.1 — line_joints.wgsl
- bevy_gizmos 0.16.1 — lines.wgsl
- bevy_pbr 0.16.1 — bindings.wgsl
- bevy_pbr 0.16.1 — mesh_preprocess.wgsl
- bevy_pbr 0.16.1 — mesh_view_bindings.wgsl
- bevy_pbr 0.16.1 — meshlet_bindings.wgsl
- bevy_pbr 0.16.1 — preprocess_depth.wgsl
- bevy_pbr 0.16.1 — render_sky.wgsl
- bevy_pbr 0.16.1 — sky_view_lut.wgsl
- bevy_pbr 0.16.1 — spatial_denoise.wgsl
- bevy_pbr 0.16.1 — ssao.wgsl
- bevy_pbr 0.16.1 — ssr.wgsl
- bevy_sprite 0.16.1 — mesh2d_view_bindings.wgsl
- bevy_sprite 0.16.1 — mesh2d_view_types.wgsl
- bevy_sprite 0.16.1 — sprite.wgsl
- bevy_sprite 0.16.1 — sprite_view_bindings.wgsl
- bevy_ui 0.16.1 — box_shadow.wgsl
- bevy_ui 0.16.1 — ui.wgsl
- bevy_ui 0.16.1 — ui_material.wgsl
- bevy_ui 0.16.1 — ui_texture_slice.wgsl