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Structures

ColorGrading

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struct ColorGrading {
balance: mat3x3<f32>,
saturation: vec3<f32>,
contrast: vec3<f32>,
gamma: vec3<f32>,
gain: vec3<f32>,
lift: vec3<f32>,
midtone_range: vec2<f32>,
exposure: f32,
hue: f32,
post_saturation: f32,
}

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