14enable wgpu_binding_array; 19@group(constants::MATERIAL_BIND_GROUP) @binding(1) var bindless_samplers_filtering: binding_array<sampler>; 21@group(constants::MATERIAL_BIND_GROUP) @binding(2) var bindless_samplers_non_filtering: binding_array<sampler>; 23@group(constants::MATERIAL_BIND_GROUP) @binding(3) var bindless_samplers_comparison: binding_array<sampler>; 25@group(constants::MATERIAL_BIND_GROUP) @binding(4) var bindless_textures_1d: binding_array<texture_1d<f32>>; 27@group(constants::MATERIAL_BIND_GROUP) @binding(5) var bindless_textures_2d: binding_array<texture_2d<f32>>; 29@group(constants::MATERIAL_BIND_GROUP) @binding(6) var bindless_textures_2d_array: binding_array<texture_2d_array<f32>>; 31@group(constants::MATERIAL_BIND_GROUP) @binding(7) var bindless_textures_3d: binding_array<texture_3d<f32>>; 33@group(constants::MATERIAL_BIND_GROUP) @binding(8) var bindless_textures_cube: binding_array<texture_cube<f32>>; 35@group(constants::MATERIAL_BIND_GROUP) @binding(9) var bindless_textures_cube_array: binding_array<texture_cube_array<f32>>;