1struct Globals {2 /// The time since startup in seconds3 /// Wraps to 0 after 1 hour.4 time: f32,5 /// The delta time since the previous frame in seconds6 delta_time: f32,7 /// Frame count since the start of the app.8 /// It wraps to zero when it reaches the maximum value of a u32.9 frame_count: u32,10 @if(SIXTEEN_BYTE_ALIGNMENT)11 // WebGL2 structs must be 16 byte aligned.12 _webgl2_padding: f3213};