resolve_dlss_rr_textures.wgsl
Bindings
@group(1)
@binding(7)
var
gbuffer:
texture_2d<u32>
@group(2)
@binding(0)
var
diffuse_albedo:
texture_storage_2d<rgba8unorm, write>
@group(2)
@binding(1)
var
specular_albedo:
texture_storage_2d<rgba8unorm, write>
@group(2)
@binding(2)
var
normal_roughness:
texture_storage_2d<rgba16float, write>
@group(2)
@binding(3)
var
specular_motion_vectors:
texture_storage_2d<rg16float, write>
Functions
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(8, 8, 1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1