1#define_import_path bevy_solari::world_cache 4const WORLD_CACHE_MAX_TEMPORAL_SAMPLES: f32 = 20.0; 6const WORLD_CACHE_CELL_LIFETIME: u32 = 30u; 8const WORLD_CACHE_MAX_SEARCH_STEPS: u32 = 3u; 11const WORLD_CACHE_POSITION_BASE_CELL_SIZE: f32 = 0.25; 13const WORLD_CACHE_POSITION_LOD_SCALE: f32 = 30.0; 16const WORLD_CACHE_EMPTY_CELL: u32 = 0u; 18struct WorldCacheGeometryData { 19 world_position: vec3<f32>, 21 world_normal: vec3<f32>, 25@group(1) @binding(14) var<storage, read_write> world_cache_checksums: array<atomic<u32>, #{WORLD_CACHE_SIZE}>; 26#ifdef WORLD_CACHE_NON_ATOMIC_LIFE_BUFFER 27@group(1) @binding(15) var<storage, read_write> world_cache_life: array<u32, #{WORLD_CACHE_SIZE}>; 29@group(1) @binding(15) var<storage, read_write> world_cache_life: array<atomic<u32>, #{WORLD_CACHE_SIZE}>; 31@group(1) @binding(16) var<storage, read_write> world_cache_radiance: array<vec4<f32>, #{WORLD_CACHE_SIZE}>; 32@group(1) @binding(17) var<storage, read_write> world_cache_geometry_data: array<WorldCacheGeometryData, #{WORLD_CACHE_SIZE}>; 33@group(1) @binding(18) var<storage, read_write> world_cache_active_cells_new_radiance: array<vec3<f32>, #{WORLD_CACHE_SIZE}>; 34@group(1) @binding(19) var<storage, read_write> world_cache_a: array<u32, #{WORLD_CACHE_SIZE}>; 35@group(1) @binding(20) var<storage, read_write> world_cache_b: array<u32, 1024u>; 36@group(1) @binding(21) var<storage, read_write> world_cache_active_cell_indices: array<u32, #{WORLD_CACHE_SIZE}>; 37@group(1) @binding(22) var<storage, read_write> world_cache_active_cells_count: u32; 39#ifndef WORLD_CACHE_NON_ATOMIC_LIFE_BUFFER 40fn query_world_cache(world_position: vec3<f32>, world_normal: vec3<f32>, view_position: vec3<f32>) -> vec3<f32> { 41 let cell_size = get_cell_size(world_position, view_position); 42 let world_position_quantized = bitcast<vec3<u32>>(quantize_position(world_position, cell_size)); 43 let world_normal_quantized = bitcast<vec3<u32>>(quantize_normal(world_normal)); 44 var key = compute_key(world_position_quantized, world_normal_quantized); 45 let checksum = compute_checksum(world_position_quantized, world_normal_quantized); 47 for (var i = 0u; i < WORLD_CACHE_MAX_SEARCH_STEPS; i++) { 48 let existing_checksum = atomicCompareExchangeWeak(&world_cache_checksums[key], WORLD_CACHE_EMPTY_CELL, checksum).old_value; 49 if existing_checksum == checksum { 51 atomicStore(&world_cache_life[key], WORLD_CACHE_CELL_LIFETIME); 52 return world_cache_radiance[key].rgb; 53 } else if existing_checksum == WORLD_CACHE_EMPTY_CELL { 55 atomicStore(&world_cache_life[key], WORLD_CACHE_CELL_LIFETIME); 56 world_cache_geometry_data[key].world_position = world_position; 57 world_cache_geometry_data[key].world_normal = world_normal; 61 key = wrap_key(pcg_hash(key)); 69fn get_cell_size(world_position: vec3<f32>, view_position: vec3<f32>) -> f32 { 70 let camera_distance = distance(view_position, world_position) / WORLD_CACHE_POSITION_LOD_SCALE; 71 let lod = exp2(floor(log2(1.0 + camera_distance))); 72 return WORLD_CACHE_POSITION_BASE_CELL_SIZE * lod; 75fn quantize_position(world_position: vec3<f32>, quantization_factor: f32) -> vec3<f32> { 76 return floor(world_position / quantization_factor + 0.0001); 79fn quantize_normal(world_normal: vec3<f32>) -> vec3<f32> { 80 return floor(world_normal + 0.0001); 84fn compute_key(world_position: vec3<u32>, world_normal: vec3<u32>) -> u32 { 85 var key = pcg_hash(world_position.x); 86 key = pcg_hash(key + world_position.y); 87 key = pcg_hash(key + world_position.z); 88 key = pcg_hash(key + world_normal.x); 89 key = pcg_hash(key + world_normal.y); 90 key = pcg_hash(key + world_normal.z); 94fn compute_checksum(world_position: vec3<u32>, world_normal: vec3<u32>) -> u32 { 95 var key = iqint_hash(world_position.x); 96 key = iqint_hash(key + world_position.y); 97 key = iqint_hash(key + world_position.z); 98 key = iqint_hash(key + world_normal.x); 99 key = iqint_hash(key + world_normal.y); 100 key = iqint_hash(key + world_normal.z); 104fn pcg_hash(input: u32) -> u32 { 105 let state = input * 747796405u + 2891336453u; 106 let word = ((state >> ((state >> 28u) + 4u)) ^ state) * 277803737u; 107 return (word >> 22u) ^ word; 110fn iqint_hash(input: u32) -> u32 { 111 let n = (input << 13u) ^ input; 112 return n * (n * n * 15731u + 789221u) + 1376312589u; 115fn wrap_key(key: u32) -> u32 { 116 return key & (#{WORLD_CACHE_SIZE} - 1u);