5#define_import_path bevy_solari::presample_light_tiles 7#import bevy_pbr::rgb9e5::{vec3_to_rgb9e5_, rgb9e5_to_vec3_} 8#import bevy_pbr::utils::{octahedral_encode, octahedral_decode} 9#import bevy_render::view::View 10#import bevy_solari::sampling::{generate_random_light_sample, LightSample, ResolvedLightSample} 11#import bevy_solari::realtime_bindings::{light_tile_samples, light_tile_resolved_samples, view, constants, ResolvedLightSamplePacked} 13@compute @workgroup_size(1024, 1, 1) 14fn presample_light_tiles(@builtin(workgroup_id) workgroup_id: vec3<u32>, @builtin(local_invocation_index) sample_index: u32) { 15 let tile_id = workgroup_id.x; 16 var rng = (tile_id * 5782582u) + sample_index + constants.frame_index; 18 let sample = generate_random_light_sample(&rng); 20 let i = (tile_id * 1024u) + sample_index; 21 light_tile_samples[i] = sample.light_sample; 22 light_tile_resolved_samples[i] = pack_resolved_light_sample(sample.resolved_light_sample); 25fn pack_resolved_light_sample(sample: ResolvedLightSample) -> ResolvedLightSamplePacked { 26 return ResolvedLightSamplePacked( 27 sample.world_position.x, 28 sample.world_position.y, 29 sample.world_position.z, 30 pack2x16unorm(octahedral_encode(sample.world_normal)), 31 vec3_to_rgb9e5_(log2(sample.radiance * view.exposure + 1.0)), 32 sample.inverse_pdf * select(1.0, -1.0, sample.world_position.w == 0.0), 36fn unpack_resolved_light_sample(packed: ResolvedLightSamplePacked, exposure: f32) -> ResolvedLightSample { 37 return ResolvedLightSample( 38 vec4(packed.world_position_x, packed.world_position_y, packed.world_position_z, select(1.0, 0.0, packed.inverse_pdf < 0.0)), 39 octahedral_decode(unpack2x16unorm(packed.world_normal)), 40 (exp2(rgb9e5_to_vec3_(packed.radiance)) - 1.0) / exposure, 41 abs(packed.inverse_pdf),