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pathtracer.wgsl

Bindings

accumulation_texture

#
@group(1)
@binding(0)
var accumulation_texture: texture_storage_2d<rgba32float, read_write>

view_output

#
@group(1)
@binding(1)
var view_output: texture_storage_2d<rgba16float, write>

view

#
@group(1)
@binding(2)
var<uniform> view: View

Functions

pathtrace

#
@compute
Runs custom parallel code on the GPU, not limited to graphics
@workgroup_size(8, 8, 1)
Defines the size of a thread group. One to three numbers: width (x), height (y), and depth (z). Missing values default to 1
fn pathtrace (
@builtin(global_invocation_id)
global_id: vec3<u32>
)

brdf_pdf

#
fn brdf_pdf ( ) -> f32